Big Bets Today
Published: 06.11.2023

Can a multi bet contain more than one sport

This allows you to combine selections from different events into a single bet, with the odds of each selection being multiplied together to give a potential bigger payout. westcoasteaglesfans.com.au › Can-you-place-multiple-bets-at-a-bookmaker. Multi Bets – allows customers to place multiple single lets into one larger bet. Multi-bets will increase your odds depending on how many legs you select. A 'Mutiple' bet is simpy a bet that consists of more than one selection, often with the horses all required to win, though you can also back an each-way. Multiples betting, perhaps unsurprisingly, is a form of betting that combines multiple bets into one. Whether it's a Money Line, Handicap or an.
Photo: can a multi bet contain more than one sport

What is can a multi bet contain more than one sport Single Bet? Single bets are the simplest form of betting. · What is a Multibet? If you place bets on two or more results (e.g. on two different soccer. Get up to 50% extra on your multiple bets! You can include selections from any sport – including all leagues, competitions, and betting markets. The legs of a multi-game parlay don't have to be from the same sport. A third parlay type is called a teaser bet, which is most popular in. Accumulators combine multiple selections into one bet and are among the most popular forms of betting on football. This is because they.

The Complexity of Multi Bets Involving Multiple Sports

When it comes to sports betting, the world of multi bets offers a realm of excitement and potential rewards for enthusiasts. The idea of combining various selections into a single wager has captivated many punters, providing a thrilling experience with the promise of significant payouts. But an intriguing question often arises: can a multi bet contain more than one sport?

The answer is a resounding yes. Multi bets, also known as accumulators or parlays, allow bettors to combine picks from different sports into a single wager. This opens up a world of possibilities for those looking to diversify their betting portfolio and add an extra layer of excitement to their gambling experience.

Imagine constructing a multi bet that includes selections from football, basketball, and tennis. Each outcome from these distinct sports is combined into a single wager, with the overall success depending on all selections being correct. This creates a high-risk, high-reward scenario that can lead to substantial returns if all picks come through.

While the concept of including multiple sports in a single bet may seem appealing, it also comes with its own set of challenges. Each sport has its unique dynamics, variables, and factors that can influence the outcome of a match or event. Understanding these intricacies and conducting thorough research becomes crucial when crafting a multi bet spanning across different sports.

Furthermore, the odds for each selection in a multi bet involving multiple sports are multiplied together, resulting in potentially lucrative payouts. However, this also means that the risk level increases significantly, as the accuracy of each individual pick becomes paramount to the overall success of the bet.

To illustrate the complexity of multi bets with multiple sports, let's consider the following hypothetical scenario:

Sport Selection Odds
Football Team A to win 2.00
Basketball Team B to win 1.75
Tennis Player C to win 1.90

In this example, if all three selections are correct, the overall odds of the multi bet would be 6.65 (2.00 x 1.75 x 1.90). While the potential payout is enticing, the challenge lies in accurately predicting the outcomes of events across diverse sports.

Ultimately, multi bets involving multiple sports add a layer of complexity and excitement to the world of sports betting. They require a strategic approach, in-depth knowledge of different sports, and a willingness to embrace higher levels of risk for the chance of greater rewards. Punters who enjoy a challenge and seek a diverse betting experience may find multi bets encompassing various sports to be a thrilling avenue worth exploring.

What is a multiple bet?

What is the Martingale rule? The Martingale strategy involves doubling up on losing bets and reducing winning bets by half. It essentially a strategy that promotes a loss-averse mentality that tries to improve the odds of breaking even, but also increases the chances of severe and quick losses.

What are the advantages of multiple bets? The safe multiple

What is a double sportsbet? A Double is the simplest form of Multi bet (or Accumulator/Parlay) a punter can take. It involves the punter placing a single bet on two different selections, with the initial stake being placed on the first selection, and then, if successful, the returns are rolled into the subsequent selection.

What is an example of a multiple bet? this is a versatile bet type that allows you to add selections from across different markets and sports. For example, you could have a horse to win in the first at Hollywoodbets Greyville, into the sharks to beat the Bulls into Liverpool to beat Manchester United – it's up to you to decide what you'd like to add.

What is the difference between single bets and multiple bets? The single bet is good as it means you are only betting on one outcome rather than multiples, where you need a number of results to be paid out. Single bets can be used on a favourite that will have low odds or can even be odds-on, or on outsiders with larger odds that can potentially pay out bigger winnings.

You are often going to pay a bit extra, but it allows you to bet much more money on a certain outcome by combining it with other games. This approach is often used to increase the payout of the actual bet you want to place and therefore allows for a higher return on investment.

How do sports bet multis work? Multi Bets (also known as All Ups, Parlays or Accumulators) allow you to combine up to 25 different individual bets into one single bet, with each individual bet being referred to as a leg. When placing a multi bet you are able to select runners to either win, place and even select the each-way market.

A two-selection multiple bet is known as a double. A three-selection multiple bet is known as a treble. Multiple bets that are made up of four or more selections are accumulators (or 'accas' as this term is sometimes abbreviated to).

What is a combined multiple bet? Combo bets – or combination bets – are a way of betting on several selections as part of a bigger wager. There can be lots of different aspects to the bet, and some of them could even lose, and you would still take some winning returns in the form of a payout.

Can you bet on multiple sportsbooks? We say this all the time here at Dimers and it's because it is a crucial piece of information that every sports bettor must know: you need to have multiple sportsbooks in your pocket. It gives you a better chance of turning a long-term profit and being sure you get a fair price on the bets you're making.

What is the difference between single bet and multi bet? The single bet is good as it means you are only betting on one outcome rather than multiples, where you need a number of results to be paid out. Single bets can be used on a favourite that will have low odds or can even be odds-on, or on outsiders with larger odds that can potentially pay out bigger winnings.

Is the Martingale strategy illegal? Is the Martingale system allowed in casinos? Yes, you can use the Martingale system at live casinos and when playing online. However, most roulette tables have maximum wager limits. This is to prevent players from being able to double up indefinitely.

What are the types of multi bet? Multiple bets A double, treble or accumulator. A linked series of win singles where all the return from the first selection is automatically staked on the second selection as a win single and so on until all selections have won, thus giving a return, or until one selection loses in which case the whole bet is lost.

What is it called when you bet on multiple games? In sports betting, a parlay bet is made when a bettor makes two or more bets and combines them into one wager. Depending on the sportsbook or the region, these bets may be called “accumulators” or “multis.”

How does a multiple bet work? Multiple bet

Combo Bet Explained

For some specials, the statutory number of teams must start the specified event for bets to stand. Outright markets may be subject to a Rule 4 Deduction. In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie. All bets will be void if match is not completed.

If match is not completed, then all bets are void unless the quote has been exceeded. If players Tie, then bets are void. For 2-Way markets if players Tie then bets are void. The Bull counts as red. The leg must be completed for bets to stand. All bets void if match is not completed, unless the outcome is already determined.

If no is scored bets will be void. All bets void if match is not completed, unless the outcome has already been determined. All bets void if match is not completed. A Bounce Out is deemed as Other for settlement purposes. In a match format where Double In is used, the market will be void if offered in error. Can a multi bet contain more than one sport To Be Relegated - Following the appropriate week of fixtures, the bottom two players in the league table who are subsequently eliminated from the competition , will be deemed winners for settlement purposes.

Regular Season Winner - For settlement purposes this refers to the player who tops the league table following the group fixtures before the play offs. Will Selected Player Record a 9 Dart Finish in a Match - All bets void if match is not completed unless a 9 dart finish already achieved.

Will There Be a 9 Dart Finish in the Tournament - Tournament must be completed unless a 9 dart finish already achieved. Bets stand regardless of player withdrawals. E-Sports General Esports Rules. Settlement will be based on the official result as declared by the relevant governing body of the specified competition, broadcast or game API. An un-played or postponed match will be treated as a non-runner for settlement purposes unless it is played within 24 hours of the originally scheduled start time.

In the event of a team name change occurring as a result of a team leaving an organisation, joining another organisation or officially changing their name, all bets will stand. All bets placed before the actual starting time will stand. If a match or map is replayed due to a draw, the replayed match or map will be treated as a separate entity. The replayed match or map will be treated as a separate entity.

If a map is replayed due to a non-player related technical problem, pre-game bets will stand on the replayed map in accordance with the official result. Bets are void if the statutory number of maps are changed or differ from those offered for betting purposes. Photo: can a multi bet contain more than one sport In the event of a fixture starting but not being completed, bets will be void unless the outcome is already determined.

Where Overtime can be played, this will be included in the settlement of markets; unless the Draw participant is quoted for a specific market, in which case settlement will be based on regulation time only. Bets are void if the statutory number of rounds are changed or differ from those offered for betting purposes. In the event of a fixture, map or round starting but not being completed, bets will be void unless the outcome is already determined.

Round Victory. Victory is achieved by winning at least 13 rounds or in accordance with the tournament regulations. In a situation with a draw on the map, when the rounds are , the organizers can appoint 6 additional rounds, so-called "overtime" OT. The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds after the full 6 rounds can end , , In case of a draw , 6 additional rounds are assigned.

Bets on handicaps and totals are given both for rounds, cards and kills in a specific period of time. Map Correct Score This is the correct score applying to either team. Bomb Markets Will be settled based on bomb events in official round time. Bomb Plants or Detonations after the round has ended do not count for settlement purposes. Pistol Rounds Specifically for any Pistol Round market, a Pistol Round is defined as the first round of either half, for settlement purposes.

Kill markets: Will be settled based on the official scoreboard, broadcast or game API. Race To Rounds A bet on which team is the first to reach the chosen number of rounds on the specified map. Will be settled based on the official scoreboard, broadcast or game API. Next Dragon to Spawn will be settled as it is determined in game regardless of whether it spawns or not.

Dragon to Spawn will be settled as it is determined in game regardless of whether it spawns or not. For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Champion or Minion or whether or not they are respawned buildings. In the event of a surrender, the final number of Towers and Inhibitors destroyed will be settled on the minimum number of Towers and Inhibitors necessary to win the game at the point of surrender.

These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Inhibitor. In the event of a surrender, bets on Next Building Destroyed markets will be void. All time-based bets are settled on the in-game clock, and do not include the period before minions spawn.

Towers destroyed, Dragons slain; they will not count for settlement purposes. All time based bets are settled on the in-game clock. Events occurring prior to creeps spawning are included for settlement purposes. Settlement is determined by the team to slay Roshan, and not who picks up the Aegis of the Immortal. For settlement purposes all buildings destroyed count as being destroyed by the opposing team, regardless of whether the last hit was from a Hero or a Creep.

The number of barracks will be determined by individual ranged and melee barracks destroyed. In the event of a surrender, the final number of Towers and Barracks destroyed will be settled on the minimum number of Towers and Barracks necessary to win the game at the point of surrender.

These additional buildings will be treated as though destroyed by the winning team and are restricted to five Towers and one Barrack. If a player leaves the game during the first 10 minutes due to a connection failure or refuses to participate and cannot continue participating and has not been replaced by another player until the end of the game on the map, all bets on that map are cancelled.

If a player leaves the game due to a connection failure or refuses to participate after the 10th minute of the game on the map, bets are considered valid and are calculated based on the official results of the game. Map starts with a coin flip. Players take turns in playing cards from their hands, which include Spells, Weapons and Minions in attempt to destroy the enemy opponent.

Each Hero in Hearthstone has thirty Health Points, in order to win the Map a player is required to reduce the opposing Heroes Health Points from thirty to zero. Call of Duty. Team to win more maps out of Best of series is the match up winner. When did online sports betting become legal Map is won by eliminating the entire army of the opposing team. Hardpoint Settlement of the handicap market is based on the final points score at the end of the specified map.

Search and Destroy Settlement of the handicap is based on the final round score of the specified map. Capture the Flag Settlement of the handicap market is based on the total flags captured at the end of the specified map. Settlement of the handicap market is based on the final points score at the end of the specified map.

The number of Maps that a match produces is higher or lower than the actual number. Rocket League is a video game featuring all the characteristics of a football match, where players control a rocket-powered car to compete with the opposing individual or team. Each match lasts for 5 minutes, with a sudden death overtime if the match is tied at that point.

The format of most tournaments is either best-of-five BO5 or best-of-seven BO7. The number of goals scored by both teams combined. King of Glory. Overwatch 2 Map Winner. Overwatch features several different maps, each supports a particular game mode. A map will end when one team has completed the map specific objective. Teams swap sides after time runs out or both points have been taken by the attackers.

Each objective taken gives 1 point. If teams have the same amount of points, overtime will be played. If the results is a draw, a best of series tiebreaker will be played on a control map. Winner of the tiebreaker is considered the Map Winner. A map is finished when both teams have attacked and defended and there is no time left in the time bank.

The team who pushes the objective further is considered the Map Winner. If both teams finish the map by pushing the objective over the finish line an overtime will be played. Same rules apply as before. If both teams finish the map with time left over an overtime will be played. Each map has multiple sections, one round is played on a section.

Sections cycle after each round. Can a multi bet contain more than one sport After winning three out of five rounds a team is considered to be the Map Winner. When controlled by one team, the robot will move in the direction of the enemy spawn along a set track. If the robot reaches the location of the controlling team's barricade, it will slowly push it along the track. The objective is to push the robot and barricade as far as possible, and pushing it all the way to the end grants an instant victory.

If time runs out, the team with the best maximum distance pushed wins. In other words, the team that got their barricade closest to the enemy spawn. To Win at Least 1 Map. Victory is achieved by winning at least 7 rounds or in accordance with the tournament regulations. In a situation with a draw on the map, when the rounds are , the organizers can appoint additional rounds, so-called "overtime" OT.

The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds etc. Winner will be a team who wins more Maps in Best of series. Valorant Round Victory. Map Betting. In a situation with a draw on the map, when the rounds are , the organizers can appoint 4 additional rounds, so-called "overtime" OT.

The victory in overtime is awarded to the team that achieves an advantage with a gap of two clear rounds , , etc. In case of a draw , 4 additional rounds are assigned. All match markets will be settled on the score at the end of regulation time and will exclude overtime if played, unless stated otherwise.

Match Winner — this 2 way market will include overtime where played. All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes excluding any extra-time , irrespective of whether the full 90 minutes is played, and Beach Football where markets are specifically settled on 36 minutes play only. Bets are settled on the official statistics for the extra-time period.

Any goals or corners that were taken or scored during regulation time do not count. Matches Postponed, Brought Forward or Abandoned. Unless otherwise stated all bets on Abandoned, Postponed or Cancelled matches are Void if not replayed or scheduled within 24 hours of the original start time.

Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand. For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment or over 2.

If a match venue is changed other than to the away team's ground then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed e. We will endeavour to identify on our Website all matches played at a neutral venue.

For matches played at a neutral venue whether indicated on our site or not , bets will stand regardless of which team is listed as the home team. If an official fixture, lists different team details to those listed on our Website then bets will be void e. In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.

Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored. All players that take part in a match will be considered runners for last player to score betting. Subsequent enquiries by official bodies will not be considered for settlement purposes.

Please note that own goals do not count in the settlement of bets. Anytime Goalscorer Pre Match and Goalscorer Live Any bets on a player taking part for any part of the given match stand. Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.

If all of the named players takes part in the match at any point then bets will stand. Predict the score at the end of normal time. Own goals count. This market allows you to bet on a particular team to win by a specific goal margin by X or Y goals. For example, you have backed Chelsea to win by two or three goals at home against Manchester City.

Your bet wins if the game ends with the score of , , , etc. Bets will lose if Chelsea wins with 1 or 4 goal margin , , , etc. If the game ends in a Man City or is drawn, the bet will also lose. This market is based on the full-time result of the match unless stated otherwise.

Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count. All players who take part in a match will be considered 'runners'.

If a match is abandoned after the first goal is scored, then all bets stand. If a match is abandoned before the first goal is scored, then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.

Events must happen between and to be classed in the first 10 minutes Intervals are expressed as the minute of the match. For example minutes will constitute , will be , will be until Half Time; will be after the second half begins etc. Bets are settled on what time the corner is actually taken not the time it is awarded.

Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap. Bets will be void if the match is abandoned before half-time. Bets will be void if the match is abandoned unless settlement of bets is already determined.

Bets will be void if the match is abandoned before half time unless settlement of bets is already determined. Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined. All Corner Markets Corners awarded but not taken do not count. In the event of a corner having to be re-taken then only one corner will be counted.

Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count. Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

Settled on the result at the specified time in the match. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count. Unless otherwise stated player specials are void if the player takes no part in the game.

Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated. Where one or more participant s quoted in a special do not participate, the bet will stand on the remaining participant s at regular prices if available. The team must score more goals than the opposition in both halves of the match.

X or 2 - If the result is either a draw or away then bets on this option are winners. If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes. Please refer to the following examples regarding settlement of bets:. If either team wins by any margin they the winning team are to be settled as the winning selection.

In the event of a draw all bets are void and stakes are refunded. The other half of the stake is classed as a loser. The other half is refunded to the customer. The other half is classed as a loser. This includes goals scored before and after the bet is placed. Whole corner or half corner handicaps - at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes.

If the number of corners for each team is equal after the handicap is applied, all bets will be void, and stakes returned. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined. The score at the start of extra-time is deemed to be Predict the total number of corners in a match.

The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:. Corner line of 8. Otherwise your stake is lost. If you bet under 8. With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned. Your bet wins if there are more than 8 corners in the match.

If there are 8 corners exactly, half your stake is lost, and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 8 corners and under 8. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Settled as pre-game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined.

Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined. In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined.

Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.

If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win, and half will be returned. If there are two goals exactly half the stake will be returned, and half will be lost. Bets lose if there are 0, 1 or 2 goals scored in the match.

If there are three goals exactly half the stake will be returned, and half will be lost. Bets lose if there are four or more goals scored in the match. If there are three goals exactly half the stake will win, and half will be returned. If there are three goals exactly then the stake is returned. If there are three goals exactly, the stake is returned.

Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Team quoted is for reference purposes only. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. If no club goalscorer then all stakes are returned.

Dead-heat rules apply rather than the player receiving the Golden Boot etc. For the FA Cup, and other cup tournaments with preliminary round, goals count from the 1st round proper onwards. The maximum number of cards per player per match is one yellow and one red e. Cards awarded in extra-time do not count. Only players on the pitch count e. For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count.

For markets referring to a particular set of fixtures on a given date s , only goals scored in 90 minutes count. If a game is postponed, Total Goals for a group of games on given date s will be made void. Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty ies do not count.

Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No. For example, assists, minutes and will supersede regular Top Goalscorer rules. This market is settled on the winner of Player of the Tournament the best player of the tournament as declared by UEFA.

Both players must take some part in the tournament for bets to stand. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Based on the round a team exits a competition - regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing.

If two teams are eliminated at the same stage e. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie. Playoff points do not count except where specifically mentioned in the individual special. Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club s and in league s indicated in the market title.

The teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. Bets are settled based on the official finishing positions at the end of the season. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.

Dead-heat rules apply goal difference is disregarded. For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing dead-heat rules apply in the event of two or more teams tying in the standings according to official competition rules , and there will be no allowance for playoffs or subsequent enquiries by the respective leagues.

Bets will stand on any team which does not complete all of its fixtures. Only goals scored within the quoted division are counted for this market irrespective of the team within that division for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches.

If any team does not complete all its fixtures, then all match bets and team points total bets involving that team will be made void - win or lose. Number of goals scored by named team. Player must take some part in the tournament for bets to stand. Please note that this applies to all corner markets.

In the event of a corner having to be re-taken e. Only corners in extra-time count. Handicap is applied to final corner count for each team to determine handicap winner. Settlement of Alternative Corners market is based on the total corner count at the end of the match. In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.

Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods and include any added time. Events only count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined.

Note that for the 10 minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count. Any match resulting in will be settled on an even number of goals. In the event of an abandoned match then bets for that match will be void.

Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void. Predict if both teams will score in the 1st half and if both teams will score in the 2nd half of the match. Predict if a team will score in the 1st Half or 2nd Half of a match. Predict the result of the 1st half of the match and if both teams will score in the 1st half.

Predict the result of the 1st half of the match and the number of 1st half goals. Predict whether there will be under or over 2. Predict the aggregate time of all goals scored in the match, e. Any goals scored in first half added time count as Any goals scored in second half added time count as Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.

If a match is abandoned then all bets will be made void apart from those that have already made up e. Yellow Card Markets Only yellow cards count. If a player receives a Red Card for two yellow card offences this counts as one yellow and one red. Second yellows are ignored for settlement purposes. Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play.

Any card shown after the full-time whistle has been blown will be disregarded. Cards shown to non-players e. Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes e. If a player takes part for any amount of time bets will stand. Only players on the pitch count.

Cards received after the full-time whistle do not count unless specifically in and for an extra time market Both yellow and red cards count for this market. In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes.

Both yellow and red cards count for these markets. If TV Coverage or match information is inconclusive over who received the first card, dead heat rules will apply. In the event of two or more players being booked for the same incident the player who is first shown a card by the referee will be deemed as the winner for settlement purposes.

For betting purposes, a red card is counted as 2 cards. For example, following 2 yellow cards and 1 red card, the next card is deemed to be the 5th card. Only shots registered from attacking team count, e. Free-kick - Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal.

Also includes goals scored directly from a corner kick. Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer. Other Method - All other goal-types not included above such as shot from open play. Where a goal supremacy market is offered on a group of matches e.

Predict whether the last penalty awarded in the shootout be scored or missed - if match does not go to penalty shootout all bets will be void. Predict whether the next team penalty will be scored or missed - if match does not go to penalty shootout or team does not take designated penalty all bets will be void. Predict the total number of penalties a team scores in a penalty shootout - if match does not go to penalty shootout all bets will be void.

Predict which team will be awarded the last penalty in the shootout - if match does not go to penalty shootout all bets will be void. Any deflection out of play does not count for woodwork hit. Substitution Markets Which team will make first substitution. Substitutions made in the same break in play, irrespective of order onto the pitch, are considered to be at the same time.

If a specific date is quoted for a transfer to be completed by, the player must be registered to that club before the specified time frame ends. Next Manager Should a Manager not be quoted, all bets will stand. Other managers may be quoted on request. A director of football does not count and if structure of the management team changes to have no manager, the person responsible for picking the 1st team from reasonable sources and using reasonable discretion will be deemed the winner.

Regulation time must be completed for bets to stand unless the specific market outcome is already determined. Half markets will be settled at the end of the specified half exclude any extra-time played. In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined.

All bets stand regardless of season length, provincial or qualifier format. Unless otherwise stated all Gaelic Sports bets are settled on regulation time 80 minutes only including injury-time ; Extra-time does not count unless specified. Where a market specifically includes overtime and the game finishes level after overtime then bets will be void. Bets on postponed matches are void unless the matches are re-arranged and played in the same 'Gaelic Week' Monday - Sunday inclusive UK time.

Bets on abandoned matches are void apart from markets where the outcome is already determined. All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account. Dead-heat rules will apply to the Place part of any Each-way bets where required. Official tour site results at the time of trophy presentation are used for settlement purposes subsequent disqualification after this time does not count.

Some tours or events may not declare a winner via a play off if lowest score is tied. Dead heat rules will apply if no sole winner declared. Where a tournament is reduced from the scheduled number of holes for any reason e. If less than 36 holes have been completed or outright bets were placed after the final completed round, then bets will be void.

Withdraws or doubtful participation If your selected player does not take part in the tournament, bets will be made void. If he or she has teed off, bets will stand, and they are deemed to have played. In the event of a player withdrawing after having teed off then stakes will be lost on outright, group, match or hole betting etc. Dead-heat rules apply to win bets unless the excluded player s does not win the tournament.

Dead-heat rules also apply to the Place part of Each-way bets. The winner will be the player achieving the highest placing at the end of the tournament. Any player missing the cut will be considered a loser. If all players miss the cut then the lowest score after the cut has been made will determine settlement. Non-runner no-bet deductions in line with Rule 4 Deductions will apply.

Dead-heat rules apply except where the winner is determined by a playoff. If a tournament is affected by adverse weather bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.

In the event of a tie for a finishing position the tied position will count. For example, a tie with 5 other players for 8th place will count as a finishing position of 8th. Match Betting 3 way - 54,72 or hole etc. If a tournament is affected by adverse weather then bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed.

If one player misses the cut then the other player is deemed the winner. If both players miss the cut then the lowest score after the cut has been made will determine settlement. If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.

If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner. When a price is offered for the tie and in the event of a tie, bets on either player to win will be lost. The winner will be the player with the lowest score over 18 holes. Players are paired, they may or may not be playing together.

Bets stand once all nominated players tee-off the first hole. If a round is abandoned, then bets on that round are void. Official tour site scores recorded on the day will count for settlement subsequent disqualification after this time does not count. For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner.

Non-runners; 2 and 3-ball bets void. In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie, this will govern settlement. In 3-ball betting dead-heat rules apply. For all other bets involving groups of more than 3 players together over 18 holes e. Deductions in line with Rule 4 Deductions will apply.

Bets stand once both pairings have teed-off the first hole. Non-runner - no-bet. Deduct handicap from final total to determine the winner. Tournament must be completed otherwise bets void. Any player who misses the cut will be deemed a loser. If scores are level after 18 holes, then bets will be made void.

If a match does not start e. Bets on markets that can be settled by using the official tournament and match results including final match correct score and individual match betting will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury. Match Winner 2-Way is settled on the winner including any extra holes played.

In the event of a tie, bets on the Match Winner 2-Way will be void. Match Result 3-Way and Winning Margin do not include extra holes if played. Specifically, for Winning Margin and Last Hole Played markets, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined.

The number of holes remaining is greater than or equal to the score at the time of withdrawal. For the Last Hole Played market, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by 1, then the Last Hole played is settled as Hole 18, since any natural conclusion to the match would require the 18th hole to be played.

Settlement will be on the player achieving the highest placing at the end of 36 holes. If the number of rounds played is reduced, e. If a player is disqualified or withdraws after starting prior to the completion of two rounds, then the other player is deemed the winner. A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.

Singles Matches - If an individual match-up ends in a tie, then bets will be void. Winning Score - Settlement will be upon the completion of 72 holes or 90 for tournaments where applicable otherwise bets are void. Winning Margin - Based on the number of strokes between the winning player and the individual s who finishes second includes a price for tournament to go to a playoff.

In the event of adverse weather affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are played. Hole in One - Relates to a hole in one being recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the tournament then bets will stand as long as a minimum of 36 holes of a tournament are played.

In the event of a hole in one being recorded, but 36 holes not being played then the Yes option - To Make a Hole in One - will be deemed the winner. In the case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing or not playing in the next Round following the 1st official cut. The named player must lead after Rounds 1, 2 and 3 including joint leading and go on to win the tournament.

For Straight Forecast, players must come 1st and 2nd in the specified order. For Dual Forecast, players must come 1st and 2nd in either order. Dead Heat rules may apply. All our general rules apply to both horse and greyhound racing, exceptions being when they are superseded by the rules below, which are specifically applicable to greyhound racing.

Bets on named greyhounds which do not run will be made void. If only the trap number is selected, then the reserve will be substituted. Bets are accepted win or each way at starting price, show price or early price where available. Place only bets are not accepted and if taken in error will be void.

If a greyhound is withdrawn from a race, bets placed prior to the withdrawal at Early or Show prices will be settled at Starting Price SP. Customers have two options when placing bets on greyhound races. You can either place the bet by trap number or by dog name. If placing a bet by trap number, then your bet will be settled on the trap regardless of whether or not a reserve is running.

If you place a bet by dog name and the dog is a non-runner, your bet will be void. Bets placed after the official "off" time will be voided irrespective of whether the bet wins or loses. We do not accept tote bets on greyhound racing. Any such bets accepted in error will be settled at the starting price equivalent. Where races have 4 runners or less, each way bets go all on to win.

Bets placed on a void race, which is re-scheduled to be run later on the same day, will be settled as follows:. In the event of any non-runner, match and special bets will be void. Wagers will be accepted win only at starting price for the favourite.

The Place part of any wager inadvertently accepted for unnamed favourites will be settled as a Win stake. In the event of two selections starting joint favourites then stakes are divided equally. Where three or more selections start co-favourites, stakes will be divided proportionately.

However, if such joint favourites or co-favourites are returned at a price whereby, irrespective of result, no profit could be accrued by the backer of the favourite, the unnamed favourite will be treated as a non-runner, in both single and accumulative bets Dead Heat If two or more selections tie then dead heat rules may be used to settle bets.

Winner Without Favourite This is a bet without one specific greyhound and is not necessarily the favourite at the time of bet placement or the official returned favourite at the off. Favourites v Outsiders A price is offered for a number of named dogs grouped as the favourites vs the remaining dogs grouped as the outsiders.

Inside v Outside Is a bet on the winner of the race being from the inside numbered traps 1,2,3 or the outside numbered traps 4,5,6. Match Bets Match Bets will stand as long as both named selections run. Dead Heat Rules Apply. Odds v Evens Is a bet on the winner of the race being from the even numbered traps 2,4,6 or odd numbered traps 1,3,5.

Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of game props where the result has already been determined.

Specifically, for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time. Any postponed or cancelled matches will be treated as a non-runner for settling purposes unless it is played within 24 hours of the original start time. The designated half must be completed for bets to stand, unless the outcome of the specific market is already determined.

This excludes overtime, if played. All game props, including the following markets, will be settled on regulation time only and exclude overtime if played:. A game must be completed in full for bets to stand unless the outcome of the specific market is already determined.

If an event is suspende d or postponed, then bets remain valid provided that the event is completed at the same venue within 36 hours. If the event takes place at a different venue, then bets will be made void and stakes returned. In 2-Way markets Push rules apply unless otherwise stated below. All pre-game bets exclude overtime, if played, unless stated otherwise.

The designated quarter must be completed for bets to stand, unless settlement of bets is already determined. The designated minute match duration must be completed for bets to have action, unless the specific market outcome is already determined. AntePost wagers are accepted on the basis all-in run or not, entered or not. Except where specifically stated otherwise, stakes are lost on an AntePost bet if a selection does not take part and no Rule 4 Deductions is made from winning AntePost bets.

When the same horse is taken to win two or more races in AntePost doubles, trebles and accumulators special reduced odds will be offered. On days when classic or other trials occur, AntePost betting may be suspended and new prices issued. Jockey Club Rule decrees that Stewards are empowered to reduce the numbers in a race if, at the overnight declaration stage, too many have been left in for the safety of horses and jockeys.

AntePost bets on horses compulsorily withdrawn will be void and stakes returned. Bookmakers in these circumstances are authorised to make appropriate deductions from winning bets on the race, depending on the last Price s of the withdrawn horse s at the time of withdrawal in accordance with Rule 4 Deductions.

AntePost bets are settled at the Price and Place terms applicable at the time of acceptance. Should a wager struck at a Price on the day of an event couple selection s in that event with selection s in future event s then if the first selection s does not run the wager will be executed on the remaining selection s on the basis of all-in, run or not.

This means if the horse you backed does not run your stake will be returned. If a race is postponed to another day and final declarations stand then bets stand. However, single bets on horse racing will be made void and any selection involved in accumulative bets will be treated as a non-runner if:.

The conditions of the race are altered after bets are made as defined under Tattersalls rules. Bets are settled to win unless Each-way is selected. An Each-way bet is a bet of twice the selected unit stake. It contains one bet of unit stake on the selection to Win and one bet of unit stake on the selection to be Placed according to the terms advertised for the event.

In general, for UK horse racing the Place part of Each-way bets will be settled as per the following Place terms:. Handicaps 16 or more runners one quarter the odds first four Places. Handicaps 12 15 runners one quarter the odds first three Places. All other races of 8 or more runners one fifth the odds first three Places.

Races of 5, 6 or 7 runners one quarter the odds first two Places. In all races the number of runners shall be the number of runners coming under starters orders. Bets will not be accepted where the Place stake exceeds the Win stake. Each-way doubles, trebles and accumulators will be settled Win to Win and Place to Place in accordance with the above. Non-standard place terms Some races may be offered with non-standard place terms with additional places.

These terms will be stated at the time of bet placement but will be determined by the number of horses that run in the race at the off not at bet placement. Where two selections dead-heat half the stake money is lost, and the full odds are paid to the other half. If more than two dead-heat the stake is proportioned accordingly.

Wagers will be accepted win only at starting price for 1st and 2nd favourites. However, if such joint favourites or co-favourites are returned at a price whereby, irrespective of result, no profit could be accrued by the backer of the favourite, the unnamed favourite will be treated as a non-runner, in both single and accumulative bets. Should the favourite be withdrawn before coming under starter's orders but too late for a new market to be formed then bets on the favourite in that particular race are void.

In the event a joint or co-favourite being withdrawn then the proportion of stakes on that selection will be void and the remaining proportion of stakes will be divided equally on the selections that do run. Forecasts are accepted for all races of 3 or more actual runners and will be settled as a straight forecast selections to finish 1st and 2nd in correct order in accordance with the computer straight forecast dividend.

If there are less than 3 actually running in a race, then all forecasts for that race will be void. In the event of no straight forecast dividend being declared then forecasts will be settled in accordance with the NSL straight forecast chart provided that 3 or more actually run in that race.

You may take early prices or show prices in straight forecasts when available, in a fixed price forecast. Where a client selects combination forecasts A B C and stakes for 6 bets this will be settled as 6 straight forecasts as follows:. Forecast bets are not accepted containing unnamed favourites. Should any forecast contain a non-runner then the total stake will be placed to Win on the other selection.

In fixed price forecasts the remaining selection will be settled at SP. In races where a horse finishes alone and no forecast dividend is returned then all forecast bets nominating that horse to finish first will be settled as a Win single at SP on the winning horse. All other forecast bets in the race are lost.

In fixed price forecasts the full odds will be paid with the stake split according to the number of horses which dead-heat. You may take early prices or show prices in straight Tricasts when available, in a fixed price Tricast. This is available on all horse races of 8 or more runners. However, if no computer Tricast dividend is declared e.

The following applies to both Tricasts and fixed price Tricasts: if one selection is a non-runner then the bet will be settled as a straight forecast at the computer forecast dividend. If there are two non-runners, then the bet will be settled as an SP single on the remaining selection. In fixed price Tricasts the full odds will be paid with the stake split according to the number of horses which dead-heat.

Tricasts are accepted for singles only. After the final declarations stage, non-runner no bet. Rule 4 Deductions will apply. In races with reserves, any bets taken prior to a reserve horse being declared to run and if the reserve was not priced up at the time the bet was placed, then any such bets will be settled on the result 'without the reserve runner s '.

Each way bets settled on the result "without the reserve runner s " will be based on the number of runners, excluding reserves, that start the race. In races where reserves are priced but do not run, no Rule 4 Deductions will be applicable. Race day hits Caulfield for the first time in April as the Autumn carnival kicks into gear. Find all our best bets and Quaddie numbers for the program for free here!

Randwick hosts a race card on Saturday with 4 x Group 3s, 1 x Group 2 and 4 x Group 1s. Race 1 starts at pm AEDT , and you can find our best bets for the day here. Ballarat will front up the racing coverage across the screens of Victoria for their midweek program that shapes up as an eight-race card.

Trent Callen offers his best bets for the program. We bring you our full betting preview for the clash. Sunday football kicks off in Geelong as North Melbourne travel down the highway to take on the Cats. Can the Kangaroos cause a major upset. Or will Geelong continue their unbeaten start to . Find our full betting preview here!

Second up on Saturday is a matchup between two clubs on opposite ends of the ladder. We have you covered with a full preview and betting tips for the clash. Catch our full betting preview for the clash for free right here. We bring you our full betting preview for the match here!

Catch our full betting preview here. Daily Fantasy Sports DFS has taken off in Australia with fantasy sports and racing proving hugely popular in Australia thanks to the emergence of Draftstars. We have regular DFS tips, strategies and projections for Australian daily fantasy sports players. Catch our full fantasy breakdown right here. We bring you our full fantasy breakdown here!

As always, we bring you our best fantasy plays for the day. Marvel Stadium is set to play host to the Western Bulldogs and Essendon as they embark on their Round 5 battle this Friday night. We bring you our full fantasy breakdown for the match. We bring you our best fantasy tips for the day. Check out our AFL fantasy tips and Draftstars lineup here. We bring you our best fantasy tips and cheat sheet here!

We bring you our best fantasy plays for the game right here. The Super Saturday slate in AFL Round 3 is a more simple two game slate, but it still gives us plenty to dive into for daily fantasy. We bring you our best fantasy tips for the day here. The National Rugby League is the biggest rugby competition in Australia and we have previews and NRL betting tips for every game, plus best bets for special events like the State of Origin.

We bring you our full betting preview for the match right here. The NRL competition is beginning to take shape and it is one of the most thrilling seasons to date. Check out our full preview and tips for the game here. It's a big matchup, and one we have covered with a full preview and tips.

With the Eels in turmoil, could we be in for another one-sided Cowboys win on Saturday night. Find our thoughts and betting tips for this intriguing matchup here. The third instalment of the Brisbane derby highlights Friday night action, as the Broncos host the table-topping Dolphins at Suncorp Stadium.